/*
 * This file is part of aion-lightning <aion-lightning.com>.
 *
 *  aion-lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  aion-lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.skillengine.condition;

import com.aionengine.gameserver.dataholders.DataManager;
import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.skillengine.model.ChargeSkillEntry;
import com.aionengine.gameserver.skillengine.model.ChargedSkill;
import com.aionengine.gameserver.skillengine.model.Skill;

import javax.xml.bind.annotation.XmlAccessType;
import javax.xml.bind.annotation.XmlAccessorType;
import javax.xml.bind.annotation.XmlType;

/**
 * @author Rolandas
 */
@XmlAccessorType(XmlAccessType.FIELD)
@XmlType(name = "SkillChargeCondition")
public class SkillChargeCondition extends ChargeCondition {

    @Override
    public boolean validate(Skill env) {
        int castTime = 0;
        if (env.getEffector() instanceof Player) {
            ChargeSkillEntry skillCharge = DataManager.SKILL_CHARGE_DATA.getChargedSkillEntry(value);
            env.getChargeSkillList().addAll(skillCharge.getSkills());
            for (ChargedSkill skill : env.getChargeSkillList()) {
                castTime += skill.getTime();
            }
            env.setDuration((int) castTime);
        }
        return true;
    }

    public int getValue() {
        return value;
    }
}
